void LoadForAssetBundle(){
string filePath = "D:/Documents/Study/Assets/14/AssetBundle/ppp.assetbundle";
AssetBundle bundle = AssetBundle.LoadFromFile (filePath);
Object player = bundle.LoadAsset ("Player");
Instantiate (player);
bundle.Unload (false);
}不需要等待,直接使用AssetBundle的静态方法LoadFromFile直接得到AssetBundle
通过LoadAsset("资源名字"),加载AssetBundle里面的资源
Unload()方法传递一个bool值,true表示释放全部,false表示释放没有用到的