using UnityEngine; using UnityEditor; public class Migrazar : ScriptableWizard { [MenuItem("Item/CreateWizard")] public static void CreateWizard(){ //显示向导框 ScriptableWizard.DisplayWizard<Migrazar> ("I am a boy"); } //向导框显示的类容 public int changeHp = 100; public string changeName = "你的名字"; }
脚本放在Editor下,继承自ScriptableWizard,表示是一个向导框类
通过某种条件触发显示向导框,这里的菜单触发