using UnityEngine;
using UnityEditor;
public class Migrazar : ScriptableWizard {
[MenuItem("Item/CreateWizard")]
public static void CreateWizard(){
//显示向导框
ScriptableWizard.DisplayWizard<Migrazar> ("I am a boy");
}
//向导框显示的类容
public int changeHp = 100;
public string changeName = "你的名字";
}脚本放在Editor下,继承自ScriptableWizard,表示是一个向导框类
通过某种条件触发显示向导框,这里的菜单触发