using UnityEngine;
using UnityEditor;
public class Migrazar : ScriptableWizard {
void OnWizardCreate(){
GameObject[] objects = Selection.gameObjects;
foreach (GameObject go in objects) {
Undo.RecordObject (go, "change name");//在更改前声明要记录的对象
go.name = changeName;
}
}
}这样就可以使用Ctrl+z撤销操作了