using UnityEngine; using UnityEditor; public class Migrazar : ScriptableWizard { //导向框中字段值发生改变时调用 void OnWizardUpdate(){ errorString = null;//错误的提示信息 helpString = null;//帮助提示信息 if (Selection.gameObjects.Length > 0) { helpString = "你选择的物体数量为:" + Selection.gameObjects.Length; } else { errorString = "最少需要选择一个物体"; } } //监听选择的改变也要调用OnWizardUpdate void OnSelectionChange(){ OnWizardUpdate (); } }