using UnityEngine;
using UnityEditor;
public class Migrazar : ScriptableWizard {
//导向框中字段值发生改变时调用
void OnWizardUpdate(){
errorString = null;//错误的提示信息
helpString = null;//帮助提示信息
if (Selection.gameObjects.Length > 0) {
helpString = "你选择的物体数量为:" + Selection.gameObjects.Length;
} else {
errorString = "最少需要选择一个物体";
}
}
//监听选择的改变也要调用OnWizardUpdate
void OnSelectionChange(){
OnWizardUpdate ();
}
}