向导框的OtherButton
using UnityEngine;
using UnityEditor;

public class Migrazar : ScriptableWizard {

	[MenuItem("Item/CreateWizard")]
	public static void CreateWizard(){
		ScriptableWizard.DisplayWizard<Migrazar> ("I am a boy","Change And Close","Change");
	}


	public string changeName = "你的名字";

	void OnWizardOtherButton(){
		GameObject[] objects = Selection.gameObjects;
		foreach (GameObject go in objects) {
			Undo.RecordObject (go, "change name");
			go.name += changeName;
		}
	}
}


ScriptableWizard的方法DisplayWizard的第三个参数就是OtherButton的名字,点击调用OnWizardOtherButton()


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