public string changeName = "你的名字";
const string NameField = "changeName";
void OnEnable(){
this.changeName = EditorPrefs.GetString (NameField,this.changeName);//第二个参数为默认值
}
void OnWizardUpdate(){
errorString = null;
helpString = null;
if (Selection.gameObjects.Length > 0) {
helpString = "你选择的物体数量为:" + Selection.gameObjects.Length;
} else {
errorString = "最少需要选择一个物体";
}
EditorPrefs.SetString (NameField, this.changeName);
}使用EditorPrefs类的静态方法(对应数据类型),跟PlayerPrefs差不多滴