一、要编辑的单元
using UnityEngine;
using System;
[Serializable]
public class GameObjectPool {
[SerializeField]
private string name;
[SerializeField]
private int maxNum;
}二、可编辑的类型
using System.Collections.Generic;
using UnityEngine;
public class GameObjectPoolList : ScriptableObject {
public List<GameObjectPool> pools = new List<GameObjectPool>();
}三、创建这个可编辑的文件
using UnityEngine;
using UnityEditor;
public class PoolManagerEditor {
[MenuItem("Manager/Create Pool")]
public static void CreateEditorPools() {
GameObjectPoolList list = ScriptableObject.CreateInstance<GameObjectPoolList>();
string path = "Assets/26/gameobjectpool.asset";
AssetDatabase.CreateAsset(list, path);
AssetDatabase.SaveAssets();
}
}四、结果
