CreateAssetMenu特性可以创建一个按钮,将声明的类生成一个可编辑的资源文件
[CreateAssetMenu(fileName = "List",menuName = "Create List",order = 1)]
public class GameObjectPoolList : ScriptableObject {
public List<GameObjectPool> pools = new List<GameObjectPool>();
}这样子就不用使用ScriptableObject去GetInstance,再用AssetDatabase去创建资源文件了。