using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class CameraScale : MonoBehaviour
{
void Start()
{
int ManualWidth = 960;
int ManualHeight = 640;
int manualHeight;
if (System.Convert.ToSingle(Screen.height) / Screen.width > System.Convert.ToSingle(ManualHeight) / ManualWidth)
manualHeight = Mathf.RoundToInt(System.Convert.ToSingle(ManualWidth) / Screen.width * Screen.height);
else
manualHeight = ManualHeight;
Camera camera = GetComponent<Camera>();
float scale = System.Convert.ToSingle(manualHeight / 640f);
camera.fieldOfView *= scale;
}
}