如果单单的调用点击的方法,按钮被点击的效果是不会被看到的。
private void OnGUI()
{
if (GUILayout.Button("Button Click")) {
// ExecuteEvents.Execute<IPointerClickHandler>(button.gameObject, new PointerEventData(EventSystem.current), ExecuteEvents.pointerClickHandler);
//会有按钮点击的效果出现
ExecuteEvents.Execute<ISubmitHandler>(button.gameObject ,
new PointerEventData(EventSystem.current), ExecuteEvents.submitHandler);
}
if (GUILayout.Button("Image Click")) {
//单单就是触发点击事件,添加了EventTrigger的Image
ExecuteEvents.Execute<IPointerClickHandler>(img.gameObject ,
new PointerEventData(EventSystem.current), ExecuteEvents.pointerClickHandler);
}
}ExecuteEvents等类都是在UnityEngine.EventSystems命名空间中