using UnityEngine; using System.Collections.Generic; using LuaInterface; public class AccessingLuaVariables : MonoBehaviour { private string luaScript = @" tab = {1,2,3,4,5} tab.name = 'tab' tab.map = {} tab.map.name = 'map' meta = {name = 'meta'} setmetatable(tab,meta) "; void Start () { new LuaResLoader(); LuaState lua = new LuaState(); lua.Start(); lua.DoString(luaScript); LuaTable tab = lua.GetTable("tab"); Debug.LogError(tab[1]); //1 Debug.LogError(tab["name"]); //tab LuaTable map = tab["map"] as LuaTable; Debug.LogError(map["name"]); //map LuaTable meta = tab.GetMetaTable(); Debug.LogError(meta["name"]); //meta table.Dispose(); lua.CheckTop(); lua.Dispose(); } }