using UnityEngine;
using UnityEditor;
public class Script_03_07 {
[MenuItem("Window/Test/abc")]
static void abc() { }
[MenuItem("Window/Test/def")]
static void def() { }
[MenuItem("Window/Test/haha/jjj")]
static void jjj() { }
[InitializeOnLoadMethod]
static void InitializeOnLoadMethod()
{
EditorApplication.hierarchyWindowItemOnGUI += OnHierarchyGUI;
}
static void OnHierarchyGUI(int instanceID, Rect rect)
{
if (Event.current != null && rect.Contains(Event.current.mousePosition) && Event.current.button == 1 && Event.current.type <= EventType.MouseUp)
{
GameObject selectedGameobject = EditorUtility.InstanceIDToObject(instanceID) as GameObject;
if (selectedGameobject)
{
Vector2 mousePosition = Event.current.mousePosition;
EditorUtility.DisplayPopupMenu(new Rect(mousePosition.x, mousePosition.y, 0, 0), "Window/Test", null);
Event.current.Use();
}
}
}
}通过Event.current获取当前的事件,判断事件发生的类型和事件发生的位置是在Hierarchy的物体上,就显示Window/Test下的菜单内容。Event.current.Use()表示不执行原有操作了。如果需要单单的扩展原右键菜单,只需要在GameObject主菜单目录下扩展你的菜单就行了。
