using UnityEngine; using UnityEditor; public class Script_03_07 { [MenuItem("Window/Test/abc")] static void abc() { } [MenuItem("Window/Test/def")] static void def() { } [MenuItem("Window/Test/haha/jjj")] static void jjj() { } [InitializeOnLoadMethod] static void InitializeOnLoadMethod() { EditorApplication.hierarchyWindowItemOnGUI += OnHierarchyGUI; } static void OnHierarchyGUI(int instanceID, Rect rect) { if (Event.current != null && rect.Contains(Event.current.mousePosition) && Event.current.button == 1 && Event.current.type <= EventType.MouseUp) { GameObject selectedGameobject = EditorUtility.InstanceIDToObject(instanceID) as GameObject; if (selectedGameobject) { Vector2 mousePosition = Event.current.mousePosition; EditorUtility.DisplayPopupMenu(new Rect(mousePosition.x, mousePosition.y, 0, 0), "Window/Test", null); Event.current.Use(); } } } }
通过Event.current获取当前的事件,判断事件发生的类型和事件发生的位置是在Hierarchy的物体上,就显示Window/Test下的菜单内容。Event.current.Use()表示不执行原有操作了。如果需要单单的扩展原右键菜单,只需要在GameObject主菜单目录下扩展你的菜单就行了。