//放置在Editor文件夹内
using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(Transform))]
public class Script_03_08 :Editor {
public override void OnInspectorGUI()
{
if (GUILayout.Button("按钮一个"))
{
}
base.OnInspectorGUI();
}
}
原有的结构被破坏了,可以通过反射获取原来的方法来执行,这样就不会破坏原有的绘制了。
using UnityEngine;
using UnityEditor;
using System.Reflection;
[CustomEditor(typeof(Transform))]
public class Script_03_08 :Editor {
private Editor m_Editor;
private void OnEnable()
{
m_Editor = Editor.CreateEditor(target,Assembly.GetAssembly(typeof(Editor)).GetType("UnityEditor.TransformInspector",true));
}
public override void OnInspectorGUI()
{
if (GUILayout.Button("按钮一个"))
{
}
m_Editor.OnInspectorGUI();
}
}