using UnityEngine; using UnityEditor; [CustomEditor(typeof(Script_04_01))] public class Script_04_01_Insprctor : Editor { public override void OnInspectorGUI() { serializedObject.Update();//更新最新数据 EditorGUI.BeginChangeCheck(); //监听具体的元素发生变化 EditorGUILayout.PropertyField(serializedObject.FindProperty("datas"), true); if (EditorGUI.EndChangeCheck()) { Debug.LogError("datas changes"); } if (GUI.changed) //监听任意元素发生变化 Debug.LogError("有东西改变了"); serializedObject.ApplyModifiedProperties(); } }