using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
using UnityEditor.Animations;
using System.Linq;
#endif
[RequireComponent(typeof(Animator))]
public class Script_11 : MonoBehaviour {
}
#if UNITY_EDITOR
[CustomEditor(typeof(Script_11))]
public class ScriptEditor_11 : Editor
{
private AnimationClip[] m_Clips = null;
private Script_11 m_Script = null;
private void OnEnable()
{
m_Script = (target as Script_11);
Animator animator = m_Script.gameObject.GetComponent<Animator>();
AnimatorController controller = (AnimatorController)animator.runtimeAnimatorController;
m_Clips = controller.animationClips;
}
private int m_SelectIndex = 0;
private float m_SliderValue = 0;
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
EditorGUI.BeginChangeCheck();
m_SelectIndex = EditorGUILayout.Popup("动画", m_SelectIndex, m_Clips.Select(pkg => pkg.name).ToArray());
m_SliderValue = EditorGUILayout.Slider("进度", m_SliderValue, 0f, 1f);
if (EditorGUI.EndChangeCheck())
{
AnimationClip clip = m_Clips[m_SelectIndex];
float time = clip.length * m_SliderValue;
clip.SampleAnimation(m_Script.gameObject, time);
}
}
}
#endif
