function MainScene:onCreate() self.uiRoot = cc.CSLoader:createNode("MainScene.csb") self.uiRoot:addTo(self) self.myImage = self.uiRoot:getChildByName("HelloWorld_2") local imgae = self.uiRoot:getChildByName("Image_2") imgae:setVisible(false) self.spriteFrame = cc.SpriteFrameCache:getInstance() self.spriteFrame:addSpriteFrames("plist/testPlist.plist") self.sprite = cc.Sprite:createWithSpriteFrameName("logo/HelloWorld.png") self:addChild(self.sprite) self.sprite:setPosition(cc.p(display.cx,display.cy - 200)) local listener = cc.EventListenerTouchOneByOne:create() listener:setSwallowTouches(true) listener:registerScriptHandler(handler(self,self.touchBegin), cc.Handler.EVENT_TOUCH_BEGAN) listener:registerScriptHandler(handler(self,self.touchMove),cc.Handler.EVENT_TOUCH_MOVED) listener:registerScriptHandler(handler(self,self.touchEnd),cc.Handler.EVENT_TOUCH_ENDED) local dispatch = cc.Director:getInstance():getEventDispatcher() dispatch:addEventListenerWithSceneGraphPriority(listener,self.sprite) end function MainScene:touchBegin(touch,event) dump(touch:getLocation(),"touch") --点击位置 local node = event:getCurrentTarget() --监听目标,不已目标的大小为触摸区域,无论怎么样都是整个屏幕 return true --返回true吞没事件 move和end就可以触发了 end function MainScene:touchMove(touch,event) print("7777") end function MainScene:touchEnd(touch,event) print(88888588) end