const {ccclass, property} = cc._decorator;
@ccclass
export default class SceneManager extends cc.Component {
start () {
//使一个根节点常驻内存
cc.game.addPersistRootNode(this.node)
}
onDestroy()
{
cc.game.removePersistRootNode(this.node) //取消节点常驻内存
}
}