const {ccclass, property} = cc._decorator;
@ccclass
export default class t_AR extends cc.Component {
@property(cc.Label)
posAR:cc.Label
@property(cc.Label)
pos: cc.Label
@property(cc.Node)
goldAR: cc.Node
@property(cc.Node)
gold: cc.Node
onLoad ()
{
let sheep = this.goldAR.parent;
let posAR = sheep.convertToWorldSpaceAR(cc.v2(this.goldAR.x, this.goldAR.y)); //本地坐标转换到世界坐标 关联锚点
this.posAR.string = '(' + posAR.x.toFixed(0) + ', ' + posAR.y.toFixed(0) + ')'; //保留整数显示
sheep = this.goldAR.parent;
let pos = sheep.convertToWorldSpace(cc.v2(this.gold.x, this.gold.y )); //本地坐标转换到世界坐标 不关联锚点
this.pos.string = '(' + pos.x.toFixed(0) + ', ' +pos.y.toFixed(0) + ')';
}
}