inline float SoftUnityGet2DClipping (in float2 position, in float4 clipRect)
{
float2 xy = (position.xy-clipRect.xy)/float2(_ClipSoftX,_ClipSoftY)*step(clipRect.xy, position.xy);
float2 zw = (clipRect.zw-position.xy)/float2(_ClipSoftX,_ClipSoftY)*step(position.xy,clipRect.zw);
float2 factor = clamp(0, zw, xy);
return saturate(min(factor.x,factor.y));
}
c.a *= SoftUnityGet2DClipping(i.wpos.xy, float4(_MinX, _MinY, _MaxX, _MaxY));