//Properties [Toggle]_DissolveEnable("Dissolve Enable",int) = 0 [MaterialToggle(MASKENABLE)]_MaskEnable("Mask Enable",int) = 0 //Pass #pragma multi_compile _ _DISSOLVEENABLE_ON //对应_DissolveEnable 无论如何都会编译 //#pragma shader_feature _ _DISSOLVEENABLE_ON ////对应_DissolveEnable 根据使用情况编译 #pragma shader_feature _ MASKENABLE////对应MASKENABLE 根据使用情况编译 #if _DISSOLVEENABLE_ON #endif