Unity脚本中欧拉角取值范围为(0,360)
transform.localEulerAngles //本地旋转 transform.Rotate(0,45f*Time.deltaTime,0,0,Space.World);//对应x,y,z旋转 transform.Rotate(Vector3 axis,float angle,Space relativeTo=Space.Self); transform.RotateAround(Vector3 point,Vector3 axis,float angle);//绕世界某点的某个方向轴旋转 transform.LootAt(Vector3 point)//使本transform的z轴一直朝向point