将挂载了脚本的空物体制作成Prefab,用来动态生成且生成一次
//Loader.cs 加载管理Prefab public GameObject ManagerObject; void Awake(){ if(GameManager.Instance == null){ GameObject go = Instantiate(ManagerObject); DontDestroyOnLoad(go); } }C#
//Loader.cs 加载管理Prefab public GameObject ManagerObject; void Awake(){ if(GameManager.Instance == null){ GameObject go = Instantiate(ManagerObject); DontDestroyOnLoad(go); } }