+ (void)image:(UIImage *)image didFinishSavingWithError:(NSError *)error contextInfo:(void *)contextInfo { NSString* path = (__bridge_transfer NSString *)(contextInfo); [[NSFileManager defaultManager] removeItemAtPath:path error:nil]; NSLog(@"保存结束"); if( error == nil ) { } else { NSLog( @"Error saving image with UIImageWriteToSavedPhotosAlbum: %@", error ); } } int _SavePhoto(char *readAddr) { int result = 0; #if __IPHONE_OS_VERSION_MAX_ALLOWED >= 140000 if( CHECK_IOS_VERSION( @"14.0" ) ) { result = [__NtNotificationWrapper requestPhotoPermissionNewest]; } else #endif result = [__NtNotificationWrapper requestPhotoPermissionNew]; if(result != 1) { return result; } NSString *strReadAddr = [NSString stringWithUTF8String:readAddr]; UIImage *img = [UIImage imageWithContentsOfFile:strReadAddr]; NSLog([NSString stringWithFormat:@"w:%f, h:%f", img.size.width, img.size.height]); UIImageWriteToSavedPhotosAlbum(img, nil, @selector(image:didFinishSavingWithError:contextInfo:), nil); return 1; } + (int)requestPhotoPermissionNew { PHAuthorizationStatus status = [PHPhotoLibrary authorizationStatus]; if( status == PHAuthorizationStatusAuthorized ) return 1; else if(status == PHAuthorizationStatusNotDetermined) { __block BOOL authorized = NO; dispatch_semaphore_t sema = dispatch_semaphore_create( 0 ); [PHPhotoLibrary requestAuthorization:^( PHAuthorizationStatus status ) { authorized = ( status == PHAuthorizationStatusAuthorized ); dispatch_semaphore_signal( sema ); }]; dispatch_semaphore_wait( sema, DISPATCH_TIME_FOREVER ); return authorized ? 1 : 0; } return 0; } #if __IPHONE_OS_VERSION_MAX_ALLOWED >= 140000 + (int)requestPhotoPermissionNewest { PHAuthorizationStatus status = [PHPhotoLibrary authorizationStatusForAccessLevel:PHAccessLevelReadWrite]; if( status == PHAuthorizationStatusAuthorized ) return 1; else if( status == PHAuthorizationStatusLimited ) { return 2; } else if( status == PHAuthorizationStatusNotDetermined ) { [PHPhotoLibrary requestAuthorizationForAccessLevel:PHAccessLevelReadWrite handler:^( PHAuthorizationStatus status ) { }]; return 3; } return 0; } #endif
一、打包成Xcode项目后,在目录中找到UnityAppController.mm文件,打开搜索到openurl就是这里接受其他应用传送过来的url的,听说会有不同的版本。新建一个全局的变量存储这个Url,然后在需要的时候将这个Url传递给Unity那边进行解析处理。
//extern void UnitySendMessage(const char *,const char *,const char *); static NSString *URLString = @"";//声明变量保存Url - (BOOL)application:(UIApplication*)application openURL:(NSURL*)url options:(NSDictionary *)options { URLString = [url absoluteString]; //UnitySendMessage("Gameobject",[@"method" UTF8String],[URLString UTF8String]); return YES; } - (BOOL)application:(UIApplication*)application openURL:(NSURL*)url sourceApplication:(NSString*)sourceApplication annotation:(id)annotation { NSMutableArray* keys = [NSMutableArray arrayWithCapacity: 3]; NSMutableArray* values = [NSMutableArray arrayWithCapacity: 3]; #define ADD_ITEM(item) do{ if(item) {[keys addObject:@#item]; [values addObject:item];} }while(0) ADD_ITEM(url); ADD_ITEM(sourceApplication); ADD_ITEM(annotation); #undef ADD_ITEM NSDictionary* notifData = [NSDictionary dictionaryWithObjects: values forKeys: keys]; AppController_SendNotificationWithArg(kUnityOnOpenURL, notifData); //这方法次行上面的都是打包都有的了,新加下面一行就行了 URLString = [url absoluteString]; //UnitySendMessage("Gameobject",[@"method" UTF8String],[URLString UTF8String]); return YES; } extern "C" { char* _GetURLString();//声明一个C语言方法,提供给Unity使用 } char* _GetURLString() { //将保存好的Url转换为字符串给Unity char *x = (char *)malloc(strlen([URLString UTF8String]) + 1); strcpy(x, [URLString UTF8String]); URLString = @""; return x; }
在Unity中声明并使用_GetURLString方法
#if UNITY_IOS && !UNITY_EDITOR [DllImport("__Internal")] public static extern string _GetURLString(); #endif public string GetSchemePars() { string data = ""; #if UNITY_ANDROID && !UNITY_EDITOR data = mJavaObject.Call<string>("GetSchemePars"); #elif UNITY_IOS && !UNITY_EDITOR data = _GetURLString();//这里使用。。。 #endif return data; }
二、在Xcode上设置可以唤醒这个app的URL Scheme,点击项目选择Info->URL Types,新加一个,编写一个唯一的Identifier,重点设置URL Scheme。
这样就可以通过头为zfzx://来唤醒app了,后面可以添加其他东西,具体百度。
在运行的最后一步时 报错为:Command CodeSign failed with a nonzero exit code
解决办法:Product->Clean Build Folder 【重启电脑】
cmd+c 复制
cmd+x 剪切
cmd+v 粘贴
cmd+z 撤销操作
cmd+shift+z 重做操作
cmd+a 全选内容
cmd+f 查找
cmd+d 再次查找
cmd+shift+g 查找上一个
cmd+s 保存
cmd+h 隐藏当前窗口
cmd+option+h 隐藏其他的所有窗口
cmd+t 新建新标签
cmd+shift+n 在访达中创建一个新文件夹
cmd+w 关闭当前应用的最上面的窗口
cmd+option+esc 强制关闭应用
cmd+tap 切换到其他应用
cmd+shift+5 屏幕录屏截图相关设置等
cmd+shift+4 截图到相关设置